Trade and merchants
The Marketplace is how you move resources between villages and players. Merchants on this world carry 10x the 1x amount.
Marketplace
Level raises how many merchants you have. Tribe changes how much each one carries at 1x (Romans 500, Teutons 1000, Gauls 750) before this world’s merchant bonus. Offers can be 1:1 or worse; NPC trade (Plus) is the instant 1:1 dump.
Trade Office
Needs Marketplace 20 and Stable 10. Each level adds merchant carry. Build it in a trade hub, not in every village.
Why trade matters here
A 5x warehouse at 10x production fills unevenly — one resource hits the cap while another is empty. NPC or a same-account merchant run during the window beats throwing the overflow away. Alchemy is the sink for the leftover after that.