Building costs

Common mistakes

The ways new accounts die on this world, in the order they usually happen.

Crop death

Troops eat crop whether you are in a play window or not. A training queue started near the end of the evening window can starve the village by the next morning. Always leave a crop surplus after upkeep, then a little more.

Full storage

Production is 10x, warehouses are 5x. By the next window the extra is gone. Either spend it, trade it, or put it through the Alchemy Lab. Sitting on a red warehouse is wasting a whole night of 10x.

Missing a window

There is no “I’ll do it tonight after dinner” if dinner is outside the window. Queues already running will finish. New clicks will not. If you know you will miss tomorrow morning, over-queue fields tonight.

Wrong attack type

Raid versus attack. A “quick smash” sent as a normal attack on a full cranny village loses the army and takes nothing. Look at the radio button.

Spending gold on day one

100 gold plus 50 a week is the whole economy for players who never open Plus. Instant-complete is a panic button, not a build order. Alchemy is for overflow, not for buying the first Barracks.

Chiefing a dead village

If catapults take population to 0 the tile goes gray. There is no owner transfer. The last wave has to leave someone alive. Conquest has the full list.