Artefacts and Wonder of the World
The endgame is stock Travian on a 25×25. Distances are short. Politics are shorter.

Artefacts
Treasury 10 holds a small artefact, Treasury 20 a great one. One artefact per treasury. Your hero has to survive the claim. Unique storage artefacts are the only legal way (besides Natar villages) to build a Great Warehouse or Great Granary.

Wonder
Natar WW villages. Construction plans from Natar villages, hero alive, empty Treasury 10. At WW 50 you need a second plan held by someone else in the alliance. Level 100 ends the world. Great Barracks / Great Stable / Great Workshop are how you feed a WW without melting one village’s crop.

On this map
There is nowhere to hide a WW. Defence calling becomes a twice-daily muster. If your alliance cannot land troops in both daily windows, you are not in the WW race.