What's modded
Travikas is still Travian: three tribes, resource fields, chiefs, artefacts, Wonder of the World. The list below is every rule that is not stock TravianZ. Each row has a dedicated page in How Travikas is modded.
Stock Travian
The game is open 24 hours. Buildings finish while you sleep. Loyalty climbs all day. Gold is mostly a shop currency.
Travikas
The game is open in short daily windows. 10x speed pays you back for the downtime. Loyalty is restored once per session. Gold also comes from a weekly grant and from the Alchemy Lab.
| System | What changes | Page |
|---|---|---|
| Outside the play windows, logged-in players are sent to a waiting page. | Game hours | |
| No continuous regen. One bump in the first five minutes of a window. | Session loyalty | |
| Turns warehouse overflow into gold. | Alchemy Lab | |
| 100 at signup, 50 each Monday if you were active, plus quest gold. | Weekly gold | |
| Village owner always gets 10%. The other 90% is split by defence power. | Proportional defence | |
| Landing pages and this handbook need a valid invite. | Invite gate | |
| A global chat sits next to alliance chat. | Global chat | |
| Browser toast and sound when a real attack or raid is inbound. | Attack alerts | |
| A short peek at reports is allowed just before a window opens. | Report preview | |
| Gold Club search over precomputed high-crop tiles. | Crop finder | |
| Unoccupied oases can be reinforced. Nature gets no ranking points. | Oasis reinforcement | |
| Warehouses and granaries are 5x, not 10x. Overflow is the alchemy problem. | Production | |
| Pop must stay above 0. The conquering army stays in the village. | Conquest | |
| Staff keep a private world chronicle. You will not see a story button. | World chronicle |
Game hours
Session loyalty
Alchemy Lab