Alchemy Lab

Alchemy Lab

The resource sink for a world that produces 10x into 5x boxes and then locks you out overnight.

Stock Travian

Gold is a shop currency. Extra resources sit in the warehouse or rot.

Travikas

An Alchemy Lab turns a resource pile into gold. Scheduled jobs finish at the next play window. Instant jobs pay a resource penalty. Early-in-session and balanced piles pay a bonus.

Requirements

  • Academy Academy level 3
  • One per village. Costs sit a bit under the Academy, iron-heavy.

How much gold

  • Rate: 1 gold per hour of your account-wide production represented by the pile.
  • Session cap per village: 3 plus the lab level, times 1, then rounded. It resets when a session starts. Instant still counts against the cap.
  • Instant jobs cost more: the pile is divided as if your production were 1.3 times higher — about 30% more resources for the same gold.
  • Early-in-session bonus starts at 5% plus 5 percent for each lab level after the first, and fades every two minutes.
  • A balanced pile (resources within 10%) adds 15% for three matching or 20% for all four.

Work a pile with the alchemy calculator.

When to use it

When the warehouse will overflow before the next window and you cannot spend or merchant the rest. It is not a substitute for fields. Veteran notes: alchemy ROI.